Tag: rules

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  • Squad Combat Rules

    *Overview* This system simulates taking command of a squad of between 1-10 soldiers and engaging similar sized elements in combat. It is meant to be a rough estimation of squad-on-squad combat; finer details were purposely left out to simplify and …

  • Special Rules

    # Avengers start with leather armor proficiency. # All characters begin with the Mounted Combat feat. # Readied Actions and Yielding: ## Readying an action changes a particular power or movement into an Immediate Reaction. It works like this: *** You …

  • New Character Creation Rules

    # New characters begin with 80 points to divide amongst the 6 attributes. We are not using the point system suggested in the Player's Handbook; rather, these points are distributed on a one-for-one basis to any desired attribute. An attribute may have a …

  • Cooking System

    h4. V. 2.0 The cooking system is meant to bring some flavor into the characters' lives. Any adventurer can eat hard tack and jerky to stay alive while on the road, but a smart adventurer knows that a good meal at the beginning or end of a day can make …

  • Mount Training

    The following are rules for taming and training a newly captured creature with the mount keyword. Note that all characters begin with the Mounted Combat feat, which makes the abilities with the mount keyword usable. * Breaking a new mount is a …